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Loklo Media 3D Animation Blog



Blender 3D Lofting with Curves Video Demo 0

Posted on August 28, 2009 by admin

Someone needed help, so I offered this video screen capture demo of how to create decent lofts in Blender 3D.
1. Create Bezier Curve (loftbase)
2. Create Bezier Circle (loftprofile)
3. Create 2nd Bezier Curve (lofttaper)
(rename them appropriately if you like)

For loftbase, add loftprofile as the BevOb, and lofttaper as TaperOb. Then move around control points as needed.

Explore adding lattice, and using 3D paths instead of curves.

(vimeo version: Blender curve lofting)

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Blender Skinning/Rigging tip 1

Posted on July 11, 2009 by admin

Well, maybe it’s not a tip, but for me, it’s all new. I’m not really well versed in skinning and rigging, yet, so I learned something quite useful while watching a YouTube video.

first, put an armature modifier on the mesh so that it’s linked to the rig. Then select the rig. Then shift-select the mesh. (oh, the rig should be in ctrl-tab pose mode). Then go back to the mesh (both selected), and enter weight paint mode. Now you can select the bone (right click it) and start painting your skinning weight for that bone. You can enter f-key for painting mask – this lets you select certain faces that you can paint on, effectively masking your targeted area. Great for fingers and toes and tight spots. You can rotate/move the bone a little bit to make sure it’s influenced properly, and keep painting in real-time to make sure it’s all skinned properly.

I did an emperor penguin model and rig, with plans to animate it one day. It’s the first skinning job I’ve done (outside of auto-skinning/envelope bones), so hopefully it animates well.
Rigging and Skinning of Penguin in Blender 3D

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Great Magazine for 3D Artists – technical or creative 0

Posted on July 08, 2009 by admin

One of the best (one of the only) magazine for 3D artists is 3D World. It’s a nice thick magazine, that costs $20/month if you buy it at a local stand. Annual subscriptions run at about $120 USD, which actually gets you 13 issues, as they publish a bonus issue in December for subscribers. 3D Worldmag.com

This magazine offers 3D tips, technical specs for new and recommended hardware, reviews, movie making how-tos, and the like. It also contains a great resource CD full of textures, models, light probes, software (some trial, some full versions) and stuff. For most months, the CD is worth more than the cost of the magazine. And at roughly half price for the annual subscription, more than worth it!! The magazine also has a section of a featured 3D modeling or animation tutorial for one of the mainstream apps each issue.

As I use Blender and 3DS Max, they are both featured applications that get plenty of coverage in the magazine. I think I’m going to subscribe very soon.

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Comparison – Nvidia 8500GT vs ATI Radeon HD 4870 0

Posted on April 24, 2009 by admin
8500GT 3D Mark06 Stats

8500GT 3D Mark06 Stats

These are the embarassing stats of my existing entry-level/budget video card.  It works for Blender, since blender is so happy with any resources, and is not a resource hoggy type of an app.  But for 3DS Max, that’s another story.  Hence the coming of the ATI.  It should arrive anytime now, according to the tracking info.

The Nvidia handles 3DS Max objects pretty well, but when you get large scenes, with hundreds of objects, and then complixify it with animation, the display struggles.  Lower FPS than is acceptable.  (I’d be ok with 15-20fps for a large scene, but the one in question runs at around 3-5).

Now The New Radeon

Radeon HD 4870 1GB 3D Mark Stats

Radeon HD 4870 1GB 3D Mark Stats

Ok – so the Radeon is definitely better.  It whopped the Geforce 8500, which was expected.  Interestingly though, the CPU score with the Radeon is a little lower.  I’m not sure if that’s reflective of the extra bandwidth being used, or something else.  Anybody with comments?

So the Radeon is also definitely faster in the 3D viewport in 3DS Max Design 2009.  It’s hard to give any exact test numbers for comparison, as I didn’t record anything officially with the Nvidia.  But it is faster – no doubt about it.

It’s also faster by a couple orders of magnitude in the GPU based Folding@Home program.  Again, no official numbers, but waaaay faster.

So for only $230 after mail in rebate, It’s definitely a worthy card.  My bottleneck now, I think, Lies in my motherboard’s budget abilities, and my budget ram.  Even though the q6600 is overclocked, it’s not fast enough due to mobo limitations.

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New Survey Of Mainstream 3D Apps 0

Posted on February 26, 2009 by admin

http://www.cgenie.com/cgenie-content/104-cg-community-survey-upgrades-09.html

Interesting results and comments from the users.  Amazing that Autodesk still has the lead that it does (IMO).

Blender FTW!! (For The Win!)

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